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'''Nota:''' L'{{Lore Link|Era dell'Alba}} fu un periodo in cui il tempo ha seguito un corso incomprensibile e non lineare e le leggi della natura erano ancora non definite, di conseguenza, una timeline precisa è una costruzione a priori. Un conflitto poteva essere contemporaneamente una semplice differenza ideologica o una guerra aperta. Come si fa notare ne ''{{Lore Link|Il Lorkhan Lunare}}'', questa "Guerra delle Manifeste Metafore" fa sì che quest'era non sia idonea ad essere spiegata come semplice narrativa di eventi. Siccome date precise durante quest'era non sono né noto né conoscibili, non esiste una precisa nomenclatura degli anni durante l'Era dell'Alba. Inoltre alcuni eventi, come ad esempio il movimento dissidente {{Lore Link|Veloth}}i, vengono datati nell'Era dell'Alba da alcune fonti e nell'era [[Lore:Era Meretica|Era Meretica]] da altre. In ere successive, in varie aree geografiche e durante diversi periodi di tempo, i popoli hanno potuto vivere un ritorno del caos primigenio dell'Alba. Questo fenomeno è chiamato {{Lore Link|Frattura del Drago}}.
{{History Entry|L'inizio||Sebbene i dettagli varino da cultura a religione, tutte le leggende sul'inizio dell'esistenza giunte fino a noi narrano di due entità che apparvero nel {{Lore Link|Vuoto}} e presto si trovarono in conflitto.{{ref|name=BTAOM|{{Cite book|Before the Ages of Man}}}}{{ref|name=TAA|{{Cite book|The Annotated Anuad}}}} Le leggende di {{Lore Link|Yokuda}} raccontano che Satak, the Snake who came Before, eventually merged with Akel, its "Hungry Stomach", to create {{Lore Link|Satakal}}, the Yokudan God of Everything. Satakal is considered a fusion of the concepts of {{Lore Link|Anu}} and {{Lore Link|Padomay}}, {{Lore Link|Mer|elven}} personifications of the primordial forces of stasis and change respectively. Other dichotomies include Ak-El, {{Lore Link|Anuiel}}-{{Lore Link|Sithis}},{{ref|name=TM|{{Cite book|The Monomyth}}}} and {{Lore Link|Ahnurr}}-{{Lore Link|Fadomai}}.{{ref|name=WOCMA|{{Cite book|Words of Clan Mother Ahnissi}}}} Even the {{Lore Link|All-Maker}} worshipped by ancient {{Lore Link|Nord}}s faced a twin force, {{Lore Link|the Adversary}}.{{ref|name=COTAM|{{Cite book|Children of the All-Maker}}}} Regardless of the nomenclature, all seem to represent the dichotomy between existence and nothingness, order and chaos,{{ref|name=TM}} light and dark.{{ref|name=TAA}}{{ref|name=TLATD|{{Cite book|The Light and the Dark}}}}}}{{History Entry
|Creation||The {{Lore Link|et'Ada}}, the Original Spirits, crystallize in the Beginning Place,{{ref|name=TAA}} springing forth from the two primordial forces.{{ref|name=TM}} Legend speaks of twelve worlds birthed into existence where life flourished.{{ref|name=TAA}} The interplay of the light and the dark becomes creation - the {{Lore Link|Aurbis}}, also known as the Grey Maybe or Arena Supermundus.{{ref|name=TM}}{{ref|name=PGE3Arena|{{Cite book|PGE|3|Arena Supermundus}}}} When the "First God" {{Lore Link|Akatosh}} forms, time begins, and it becomes easier for some spirits to achieve structure and become aware of themselves as beings with a past and a future. Their constant flux and interplay create more spirits. The strongest of the recognizable spirits crystallize: {{Lore Link|Mephala}}, {{Lore Link|Arkay}}, {{Lore Link|Y'ffre}}, [[Lore:Magnus (god)|Magnus]], {{Lore Link|Ruptga}}, etc. Others remain as concepts, ideas, or emotions, their personalities slowly congealing.{{ref|name=BTAOM}}{{ref|name=TM}}
* [[Lore:The Annotated Anuad|The Anuad]], a simplified creation myth, speaks of a third primordial force, a female principle known as {{Lore Link|Nir}}, which first gave birth to the cosmos before expiring. The {{Lore Link|Khajiit}}i creation myth similarly associates the beginning of creation with maternal death.{{ref|name=WOCMA}}}}{{History Entry
|Ruin|Worlds end|Mysterious realms of existence begin and end.
* The {{Lore Link|Nord}}s believe that {{Lore Link|Alduin}} the World-Eater destroys the last world in a firestorm in order to begin this one.{{ref|name=VOF|{{Cite book|Varieties of Faith...}}}}
* According to {{Lore Link|Redguard}} beliefs, {{Lore Link|Satakal}}, the god of everything, periodically consumes all of creation in order to begin anew, over and over. The strongest spirits learn to evade Satakal by "moving at strange angles" in order to stride "between the worldskins" that Satakal creates in his wake, a practice which becomes known as the "Walkabout" to the "{{Lore Link|Far Shores}}". Lesser spirits unable to make the Walkabout are eventually consumed. {{Lore Link|Ruptga}} places stars to guide lesser spirits to the Far Shores, but after numerous cycles, there are too many spirits for him to help.{{ref|name=TM}}{{ref|name=VOF}}
* {{Lore Link|Umaril the Unfeathered}} is said to have claimed his father came from a different "World-River" in a "previous {{Lore Link|kalpa}}".{{ref|name=TSOP7|{{Cite book|The Song of Pelinal, v 7}}}}|minor=yes}}{{History Entry
|{{Lore Link|Lorkhan}}'s Plan||A [[Lore:Padomay|Padomaic]] being, a barely formed urge known as Lorkhan (among many other names), enters every aspect of {{Lore Link|Anuiel}} and outlines his vision for the creation of a mortal realm, {{Lore Link|Mundus}},{{ref|name=TM}}{{ref|name=VOF}} the hub of the Wheel, the center of the {{Lore Link|Aurbis}}.{{ref|name=36L21|{{Cite book|36 Lessons of Vivec, Sermon 21}}}} Its stated purpose is to be the soul of the Aurbis, a place where aspects of aspects could [[Lore:CHIM|self-reflect]] and thereby reach immortality, equaling or even surpassing those who made them.{{ref|name=TM}}{{ref|name=36L21}}
* By some accounts, {{Lore Link|Kynareth}} is the first to agree to Lorkhan's plan, and provides space for its creation in the {{Lore Link|Void}}.{{ref|name=VOF}}
* To the {{Lore Link|Khajiit}}, "Khenarthi" is instead the one who requests the birth of "Lorkhaj", and it is Lorkhaj who "makes a place for children" to be born.{{ref|name=WOCMA}}
* In the {{Lore Link|Redguard}} tradition, {{Lore Link|Ruptga}} creates {{Lore Link|Sep}}, the Second Serpent, from leftover scraps of {{Lore Link|Satakal}}'s skins in order to help him save lesser spirits. Driven insane by {{Lore Link|Heart of Lorkhan|hunger}} and fed up with helping, Sep tricks many spirits into pursuing a shortcut to the {{Lore Link|Far Shores}}.{{ref|name=TM}}}}{{History Entry
|The Great Construction||Many {{Lore Link|et'Ada}}ns, the {{Lore Link|Aedra}}, join together to achieve {{Lore Link|Lorkhan}}'s vision by contributing their own power.{{ref|name=TLL|{{Cite book|The Lunar Lorkhan}}}} [[Lore:Magnus (god)|Magnus]] serves as the new world's architect.{{ref|name=BTAOM}}{{ref|name=TM}}{{ref|name=VOF}} When told he will be the king of this realm, even {{Lore Link|Auri-El}} joins the project.{{ref|name=TM}} A collection of prominent {{Lore Link|Padomay|Padomaic}} spirits reject the idea and decide to create [[Lore:Planes of Oblivion|worlds within themselves]], using only their own divinities, over which they could have total control. They are now known as [[Lore:Daedric Princes|Daedric Princes]].{{ref|name=BTAOM}}{{ref|name=TM}}}}{{History Entry
|Worlds collide|{{Lore Link|Nirn}} is conceived|As the ancient forces continued their struggle, the twelve worlds are eventually shattered and then combined into one - Nirn. The only survivors are the {{Lore Link|Ehlnofey}} (the ancestors of {{Lore Link|mer}} and {{Lore Link|man}}) and the {{Lore Link|Hist}}. Some stories attribute the creation of the {{Lore Link|Aedra}} and {{Lore Link|Daedra}} to this time.{{ref|name=TAA}}}}{{History Entry
|The {{Lore Link|Cyrodiil}} runestones appear||Some scholars later trace the creation of the Cyrodiil runestones to this time, believing them to be {{Lore Link|Lorkhan}}'s birthing gifts to mortals.{{ref|name=OBArcane|Lectures at the [[OB:Arcane University|Arcane University]] in [[OB:Oblivion|Oblivion]].}}|minor=yes}}{{History Entry
|The [[Lore:Sigil Stone|sigil stones]] are created||Scholars later conclude that a sigil stone is a "specimen of pre-[[Lore:Merethic Era|Mythic]] quasi-crystalline morpholith that has been transformed into an extra-dimensional artifact through the arcane inscription of a [[Lore:Daedric Alphabet|daedric sigil]]".{{ref|name=LB|{{Cite book|Liminal Bridges}}}}|minor=yes}}{{History Entry
|{{Lore Link|Aedra|Aedric}} regrets||Most of the creators of {{Lore Link|Mundus}} die or are crippled by their sacrifices.{{ref|name=TM}} The mortal plane is highly magical and dangerous. As the Aedra walked, the physical make-up of the mortal plane and even the timeless continuity of existence itself became unstable.{{ref|name=BTAOM}} They exist as shadows of their former selves. The new land is a chaotic place where time follows no clear path and decay is constant. Hatred and resentment of {{Lore Link|Lorkhan}} grows.{{ref|name=TM}}
* {{Lore Link|Auri-El}} begs {{Lore Link|Anu}} to take them back, but Anu had filled their places with something else. {{Lore Link|Anuiel}} grants Auri-El his {{Lore Link|Auriel's Bow|bow}} and {{Lore Link|Auriel's Shield|shield}} to save the {{Lore Link|Aldmer}} from Lorkhan's hordes of {{Lore Link|Man|men}}.{{ref|name=TM}} Auri-El establishes the first kingdoms of the {{Lore Link|Altmer}}, {{Lore Link|Atmora|Altmora}} and {{Lore Link|Old Ehlnofey}}.{{ref|name=VOF}}
* In the {{Lore Link|Khajiiti}} tradition, "Lorkhaj" tricks his siblings into entering the place for children he had ostensibly made for the children of "{{Lore Link|Nirn}}i" and traps them there.{{ref|name=WOCMA}}
* In the {{Lore Link|Redguard}} tradition, {{Lore Link|Sep}} has spirits assemble and inhabit a ball of {{Lore Link|Satakal}}'s dead past skins, but the spirits there begin to die, as the ball is too far away from the real world of Satakal and the {{Lore Link|Far Shores}} are too far away to reach anymore.{{ref|name=TM}}}}{{History Entry
|Escape|[[Lore:Magnus (god)|Magnus]] leaves {{Lore Link|Mundus}}| Magnus and those who would follow him, the {{Lore Link|Magna Ge}} (the majority of the {{Lore Link|et'Ada}}{{ref|name=BTAOM}}), abandon {{Lore Link|Mundus}}. They flee, ripping holes in the fabric of the universe in their departure to [[Lore:Aetherius|Aetherius]]. The new sun and stars allow an influx of {{Lore Link|magic}}.{{ref|name=TM}}}} By some accounts, Magnus decided to terminate the project.{{ref|name=BTAOM}}{{History Entry
|The Shattering of {{Lore Link|Lorkhan}}||Lorkhan is separated from his {{Lore Link|Heart of Lorkhan|divine center}}. Stories differ on whether this is voluntary.{{ref|name=VOF}} {{Lore Link|Trinimac}}, the greatest knight of {{Lore Link|Auri-El}}, apparently knocks Lorkhan down in front of his army, reaches in "with more than hands", and takes his Heart, undoing the God of Mortals.{{ref|name=TM}}
* In the {{Lore Link|Redguard}} tradition, {{Lore Link|Ruptga}} squashes {{Lore Link|Sep}} with a big stick as punishment for leading so many spirits astray, causing his hunger to fall out.{{ref|name=TM}}}}{{History Entry
|Madness is born||According to some legends, upon the removal of {{Lore Link|Lorkhan}}'s divine spark, [[Lore:Kyne|rain]] falls for the first time, and {{Lore Link|Sheogorath}} is "born".{{ref|name=VOF}}
* The {{Lore Link|Daedric Princes}} grow apprehensive of {{Lore Link|Jyggalag}}, the extraordinarily powerful Daedric Prince of Order. They curse and transform him into [[Lore:Sheogorath|Sheogorath]], the embodiment of his sphere's polar opposite.{{ref|name=Shivering|Events of [[SI:Shivering Isles|Shivering Isles]]}}|minor=yes}}{{History Entry
|The First Secret||According to {{Lore Link|Khajiit}}i legend, "{{Lore Link|Azura}}h" speaks the First Secret to {{Lore Link|Masser}} and {{Lore Link|Secunda}}, and they part, allowing her to transform the suffering forest people into Khajiit. "{{Lore Link|Y'ffre|Y'ffer}}" hears the First Secret and uses it to transform his own group of forest people into {{Lore Link|Bosmer}}.{{ref|name=WOCMA}}}}{{History Entry
|The Sundering of {{Lore Link|Aldmeris}}||{{Lore Link|Aldmeri}} society begins to fracture. Some, like the {{Lore Link|Chimer}}, listen to [[Lore:Daedric Princes|tainted et'Ada]], and others, like the {{Lore Link|Bosmer}}, soil "Time's line" by taking {{Lore Link|Man}}nish wives. Then the hordes of Men under {{Lore Link|Lorkhan}} (or {{Lore Link|Shor}}) rebel. They take over {{Lore Link|Atmora|Altmora}}, chase the forces of {{Lore Link|Auri-El}} south to {{Lore Link|Old Ehlnofey}}, and shatter that land into many.{{ref|name=TM}}}}{{History Entry
|War of the {{Lore Link|Ehlnofey}}||{{Lore Link|Nirn}}, once one large landmass with interlocking seas, is sundered by war between {{Lore Link|Aldmeris}}, or Old Ehlnofey, and "the Wanderers". Old Ehlnofey (modern-day {{Lore Link|Tamriel}}) is ruined, and the remnants of the Wanderers are left in the other landmasses - modern day {{Lore Link|Atmora}}, {{Lore Link|Yokuda}}, and {{Lore Link|Akavir}}. Most of the lands of the {{Lore Link|Hist}} are destroyed, with only modern-day {{Lore Link|Black Marsh}} remaining.{{ref|name=TAA}}}}{{History Entry
|The {{Lore Link|Skyforge}}||In modern-day {{Lore Link|Whiterun}} in [[Lore:Skyrim|Skyrim]], the Skyforge is made, apparently as part of some divine effort to render a paradise in {{Lore Link|Mundus}}.{{ref|name=SOTR7|{{Cite book|Songs of the Return, Vol 7}}}}|minor=yes}}{{History Entry
|The search for {{Lore Link|Aldmeris}}||The {{Lore Link|Aldmer}} on {{Lore Link|Summerset Isle}} develop magical waystones which always point in a certain direction, presumably to aid their quest to rediscover Aldmeris.{{ref|name=FOTN|{{Cite book|Father Of The Niben}}}}|minor=yes}}{{History Entry
|The {{Lore Link|Veloth}}i dissident movement|The Transformation of {{Lore Link|Trinimac}}|In the final days of the Dawn, the prophet {{Lore Link|Veloth}} deems the culture of {{Lore Link|Summerset Isle}} to be decadent and attempts to lead fellow {{Lore Link|mer}} to a new land. Trinimac and his followers attempt to halt this schism. Trinimac is then consumed by {{Lore Link|Boethiah}}, [[Lore:Daedric Princes|Daedric Prince]] of deceit, only to return after the Dawn as {{Lore Link|Malacath}}. Veloth's people become the {{Lore Link|Chimer}}, Trinimac's followers become the {{Lore Link|Orc}}s, and both leave Summerset.{{ref|name=TTNOC|{{Cite book|The True Nature of Orcs}}}}}}{{History Entry
|The {{Lore Link|Dwemer}} and the Divine||The Dwemer begin their studies of the {{Lore Link|Ehlnofey}}. Specifically, the process of the sacred becoming the profane - and the means by which to [[Lore:Numidium|achieve the opposite]].{{ref|name=MWBaladas|[[MW:Baladas Demnevanni (person)|Baladas Demnevanni]]'s dialogue in [[MW:Morrowind|Morrowind]].}}|minor=yes}}{{History Entry
|Convention|The end of the Dawn|When [[Lore:Magnus (god)|Magnus]] departs, and as the world congeals into reality, the {{Lore Link|et'Ada}} make a great Tower to discuss how best to proceed with {{Lore Link|Mundus}}.{{ref|name=BTAOM}}{{ref|name=PGE3All|{{Cite book|PGE|3|All the Eras of Man}}}} This is the Ur-Tower, the first unassailable spike of reality in the Dawn and one of the axes of creation itself (it is now known as the {{Lore Link|Direnni Tower}}, or Adamantine Tower, on the isle of {{Lore Link|Balfiera}} in the {{Lore Link|Iliac Bay}}{{ref|name=PGE3All}}).{{ref|name=TIC|{{Cite book|The Infernal City}}}} At this Convention, the physical, temporal, spiritual, and magical elements of Nirn are set.{{ref|name=BTAOM}}{{ref|name=PGE3All}}
* {{Lore Link|Lorkhan}} is condemned to exile in the mortal realms. His {{Lore Link|Heart of Lorkhan|Heart}}, impervious to destruction, is cast from the Tower, forming a {{Lore Link|Red Mountain|volcano}} where it lands, and Lorkhan is left to wander the creation of the et'Ada.{{ref|name=BTAOM}}{{ref|name=TM}}{{ref|name=VOF}} As the {{Lore Link|Redguard}}s say, he "slinks around in a dead skin".{{ref|name=TM}}
* The development of mortals now follows slow, comprehensible paths.{{ref|name=TAA}} The progeny of the {{Lore Link|Ehlnofey}} slowly diversify and find their way back to {{Lore Link|Tamriel}}, which for many of the earliest years of creation is thought to have only been inhabited by the {{Lore Link|Hist}}.{{ref|name=PGE3All}} The people of Tamriel become the mer (elves): The [[Lore:Dwemer|Dwemer]] (Deep Ones), the [[Lore:Chimer|Chimer]] (Changed Ones), the [[Lore:Bosmer|Bosmer]] (Green or Forest Ones), and the [[Lore:Altmer|Altmer]] (Elder or High Ones). The fracturing of the Aldmer along cultural and racial lines is the Sundering of [[Lore:Aldmeris|Aldmeris]]. The continent no longer exists in any recognizable form, assuming it ever did. The other Ehlnofey become the beasts and the {{Lore Link|Man|humans}} of Nirn, who will eventually split into racial groups, including the [[Lore:Nede|Nedes]], [[Lore:Nord|Nords]], and Tamrielic Aboriginals, as well as the [[Lore:Redguard|Redguards]] of [[Lore:Yokuda|Yokuda]].{{ref|name=TAA}}}}
* The Tower remains behind even as some of the gods disappear back into {{Lore Link|Aetherius}}.{{ref|name=PGE3All}} The {{Lore Link|Ehlnofey}} sacrifice themselves into other forms so that they can stay in and salvage {{Lore Link|Mundus}}. The substance of the world forms from their transfigurations, and parent spirits give way to the succeeding mortal races.{{ref|name=TM}} Some, like {{Lore Link|Auri-El}}, ascend in full observance of their followers so that they might learn the steps to escape {{Lore Link|Mundus}}.{{ref|name=VOF}} {{Lore Link|Magic}} ebbs along with this divine exodus, and the {{Lore Link|Aurbis}} stabilizes.{{ref|name=BTAOM}}
* [[Lore:Merethic Era|Linear elven history begins]].<noinclude>
==See Also==
* {{Book Link|The Annotated Anuad}}
* {{Book Link|Before the Ages of Man}}
* {{Book Link|The Monomyth}}
* {{Book Link|Mythic Dawn Commentaries}}
* {{Book Link|Pocket Guide to the Empire, 3rd Edition/All the Eras of Man}}
* {{Book Link|Varieties of Faith...}}
==References==
<references/>
{{OOG}}
==External Links==
* {{TIL|Cosmology|cosmology}}, The Imperial Library
* {{TIL|Dawn Era|dawn}}, The Imperial Library
* {{TIL|Genesis|genesis}}, The Imperial Library
* {{TIL|The Nu-Mantia Intercept|numantia}}, The Imperial Library
* {{TIL|Where were you when the Dragon Broke?|dragonbroke}}, The Imperial Library</noinclude>